Inkscape: useful for editing vector images.GIMP: useful for editing images, as well as saving them in.There are a myriad of tools that can help you creating the textures for the emblems, among which there is: The small texture should have a size of 24x24 pixels and should be in the folder \flags\\small\.The map texture should have a size of 256x256 pixels and should be in the folder \flags\\map\.The default texture should have a size of 128x128 pixels and should be in the folder \flags\\.All three textures should have the same file name, for example emblem.dds.All textures must be located in a subfolder of \flags\.The textures should follow these specifications: More information on how to create them and where are they can be found are under Mods. It is recommended to add the emblems using mods instead of placing them directly in the game folder to avoid any possible problems. įor each emblem 3 texture files in the Direct Draw Texture format (.dds) are required: a default, medium-sized one a big one, usually white and displayed only on the galactic map and a small one displayed next to units. Creating your own emblems Įmblems are simply squared images that the game sticks on top of a background to create a flag.
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